PLAGUED
"And the sea gave up the dead which were in it; and death and hell delivered up the dead which were in them: and they were judged every man according to their works. And death and hell were cast into the lake of fire. This is the second death." - Revelation 20:13,14

The year is 2032, and 15 years have passed since Lucifer raised the dead and sent up his creations to massacre Gods children. The humans have been enslaved by the supernatural beings known as Overminds. The world is riddled with the undead lessers and wild animals. There are those who will bow, those who will kneel, and those who will rise.

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Welcome back; your last visit was on Today
Welcome to Plagued! This board contains the vital information needed for delving into the world. Read the Rules, Plot, and Races info to begin familiarizing yourself with the site's lore.
WRITTEN BY: Misfit
POSTED: Apr 23 2017, 09:22 AM

16 topics / 2 replies
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This board will hold all updates, announcements, and events.
WRITTEN BY: Misfit
POSTED: Apr 7 2017, 08:10 PM

2 topics / 0 replies
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Please make sure to post in the correct sub-board! Bumping is not available, but you can always repost your ad, but we will be posting on your site as well!
Guest friendly.
WRITTEN BY: bandit
POSTED: Today at 03:59 pm

351 topics / 6 replies
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Submit your application here.
WRITTEN BY: Xandria Rush
POSTED: Apr 26 2017, 09:49 PM

4 topics / 0 replies
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Finished and accepted applications are moved here.
WRITTEN BY: Misfit
POSTED: Apr 23 2017, 02:16 PM

21 topics / 20 replies
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Face claims, residential, and businesses inside.
WRITTEN BY: Misfit
POSTED: Mar 18 2017, 08:57 PM

1 topics / 0 replies
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We sometimes have specific ideas in our head for characters involved in plots. Post any of that here. And if you're thinking about making a second or third character, give this board a browse to see if there's anything you'd like to take.
WRITTEN BY: Dakota Savage
POSTED: Apr 24 2017, 08:15 PM

6 topics / 14 replies
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Introduce your character and reply to other shippers to start with all the plottings! Put your character's race in the topic description.
WRITTEN BY: Misfit
POSTED: Apr 26 2017, 08:26 PM

8 topics / 16 replies
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Keep track of all your old and current threads.
WRITTEN BY: Dr. Sullivan
POSTED: Apr 19 2017, 05:55 PM

4 topics / 3 replies
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Puts your characters' deepest, darkest secrets, their hopes and dreams, their enemies, all here!
WRITTEN BY: "Jake" Seong
POSTED: Apr 17 2017, 12:04 PM

3 topics / 2 replies
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Collapse   Samhain
The town square and central hub of Samhain contains stores and market stalls. In the middle is an old, large stone statue of the Virgin Mary, vandalized and broken.

The plaza is also the place for public executions with a large gallows for hangings and a stage for other public punishments and humiliations. If there isn't a spectacle once a week, the show runners will find any unlucky schmuck and make up a crime.

*Members can request businesses to be made into sub-boards.
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This area includes manors and the city homes. Large manor homes ring the lake shore, unhindered by the ugly walls around the rest of the city and offering an idyllic living. These are occupied by the Kakai and richer inhabits of Samhain.

Poorer apartment buildings cluster near the heart of the city or butt up against the walls, giving the city another line of defense. There is a clear divide between the haves and the havenots.

*Members can request homes to be made into sub-boards.
WRITTEN BY: Gula
POSTED: Apr 20 2017, 09:48 PM

4 topics / 24 replies
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One large glass building, the top three floors being the research facility and the remaining seven serving as a hospital. Refurbished medical equipment and machinery is available for both causes. There are no ethics laws prohibiting the research here.
WRITTEN BY: Dakota Savage
POSTED: Apr 11 2017, 01:03 PM

3 topics / 18 replies
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Woodsworth is a reinstated library that contains books salvaged from homes and shops in the ruined cities.

Specifically designed for Overminds and Reavers, the library will act as a hub for students training under more experienced researchers, engineers, doctors and other field experts. Several rise rooms have been or are being converted into research labs for various professions to encourage the progress of society (in the Overmind's image). Students and their mentors can be found here as well as anyone with their nose in a book.
WRITTEN BY: Lincoln
POSTED: Apr 19 2017, 07:24 PM

1 topics / 0 replies
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The Entertainment District is the thriving heart of Samhain, luring in Overminds and Reavers (and even others) with its bright lights, clubs, bars and the only working movie theater in the area. It houses a variety of leisure options and even the occasional restaurant. Whether you seek relaxation or a fun distraction, the Entertainment District caters to your every wasteful need. Human slaves may be allowed into some establishments with the owner's permission.

*Members can request businesses to be made into sub-boards.
WRITTEN BY: Dakota Savage
POSTED: Apr 23 2017, 11:04 AM

6 topics / 55 replies
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This inn provides somewhat cramped but decent lodging to Samhain's visitors. With a bar on the ground floor and two floors of rooming, there is substantial space, but it goes fast. The Inn is within walking distance of the Entertainment District and the Plaza and is ideal for tourists or those looking to trade in the city.
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Located on the western part outside the city, by the riverside, lay the farms and greenhouses worked by human slaves under the watchful eyes of turncoat humans, Overminds, and Reavers. The farms and greenhouses are well guarded as they provide a constant source of food for the townsfolk. The Greenhouses are especially important in the winter months.
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Old New England is vast, with a lot of cities, towns, offices and homes abandoned, destroyed, and overrun. Let your imagination run wild in this board! Who knows, it may become a permanent addition to the forum.
WRITTEN BY: Braith Caleotti
POSTED: Apr 28 2017, 08:33 AM

1 topics / 2 replies
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The docks stand opposite of Samhain along the river. Trades and deals and simple businessmen often got their material through exports here 15 years ago. Now, the water is still and quiet. Some ships are still chained to the docks, many are floating aimlessly in the water just off shore or crashed into the concrete embankment. Scavengers are drawn here for the possible supplies, and with them the dead.
WRITTEN BY: Adriel
POSTED: Today at 08:44 am

3 topics / 22 replies
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Abital is a town run by humans and has been around for roughly 5 years. It sits atop of a hill overlooking a dead, bare forest. To the east is a dam where the town draws its power. Within the walls of Abital rests a town touched by corruption, greed, and sin. One man calls the shots and in order to stay in Abital, one must pay in food or services. The town is dangerous, with many ugly characters calling it their home.
WRITTEN BY: Lincoln
POSTED: Today at 08:59 am

12 topics / 73 replies
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The only safe zone for humans and Exiles near Samhain, the trading outpost set a good distance outside the city allows outsiders to bring their wares and barter with supernatural sellers. There are guards present to keep the peace, and no human or Exile coming to trade here will be forced into enslavement while they are in sight.
WRITTEN BY: Daisy
POSTED: Apr 6 2017, 04:38 PM

1 topics / 6 replies
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Hidden deep in the forests, this great subterranean maze twists and turns in a mess of passages and caverns which lead far from the light of day. Those that wander these dark realms are more likely to fall prey to precipitous falls and slippery stone than to the undead. Beware, these ever shifting passages are not easy to navigate; most that enter never return.

Inside the caves is the human safe haven Jericho.
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Jericho is the last piece of civilization untouched by the Overminds and Reavers. Hidden deep within the labyrinthine cave system, Jericho is home to some few hundred humans: men, women, and children, the disabled and traumatized, the blissfully ignorant and the hardened realists. After miles of taking little known turns and passageways, one would find the doors to Jericho - large and made of steel. There is a slit that slides open and close so those on the inside may see who has come knocking. Jericho is guarded by The Keeper, an Orphanim that has been protecting Jericho for the past 10 years.

Jericho was once an underground government research facility - completely off the books and confidential. What remains is a somewhat sophisticated facility run by efficient generators and clean energy. It is protected from outside explosions and bombs, though inside sabotage is a real threat. Security is tight for this purpose, but overall everyone inside is trusting. Trauma and loss hang heavy in the air like smoke, thick enough that it could tasted on the tongue. Many inside have suffered.

There are numerous jobs for those living in Jericho: security, scavenger, engineer, superintendents, teachers, doctors and nurses, mechanics, and Seekers (those who go out seeking humans to bring back to Jericho in the hopes of restarting).
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Once a place full of fun, games, and entertainment, Gregory Falls Theme Park is now crawling with Lessers. The rides are still and quiet. Blood stains the concession stands and the giant clown at the entrance seems more sinister than welcoming.
WRITTEN BY: "Jake" Seong
POSTED: Apr 6 2017, 05:26 AM

1 topics / 0 replies
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Linderman Park is infested with Lessers and wild animals. The park has evolved into an overgrown wilderness with sprawling flora and tall trees and high grass. Nature has reclaimed its dominance.
WRITTEN BY: Gula
POSTED: Apr 24 2017, 12:41 PM

1 topics / 0 replies
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Once a place of congregation and worship, St. Peter's Church now lies in ruins. The pews are tossed about and barred against windows when people attempted to keep out the abominations in a futile attempt. Some say the zombie priest still roams the church.
WRITTEN BY: Aberdeen Oprea
POSTED: Apr 26 2017, 10:24 PM

1 topics / 5 replies
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This is a wooded area in which many animals still live. This is a common place for Exiles to come and hunt, although the flesh of animals does not satiate them as well as human flesh. It is a few miles away from Abital, so Exiles do not have to share this territory with Overminds. But ultimately, these woods offer a source of food to the town of Abital with it's large population of deer.
WRITTEN BY: Helena Fairchild
POSTED: Today at 03:53 pm

2 topics / 47 replies
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Talk about anything here! Kick off your shoes and hang out.
WRITTEN BY: Gula
POSTED: Apr 20 2017, 11:47 PM

3 topics / 3 replies
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You can show off your talent, request graphics made, or offer your services.
WRITTEN BY: Skye
POSTED: Apr 12 2017, 10:03 PM

1 topics / 0 replies
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Includes old characters, threads, shippers, etc. If you want anything moved from archives, contact a staff member.
WRITTEN BY: Marius Vasiliev
POSTED: Apr 2 2017, 07:52 PM

6 topics / 6 replies
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